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The revised technology learning area

This resource supports your school with the local curriculum design and review process.

The revised technology learning area

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  • AudienceKaiako
  • Resource LanguageEnglish

About this resource

This resource is designed for technology curriculum leaders in primary and secondary schools to lead conversations with staff, students, parents, and the community about the revised technology learning area. The guide discusses the importance of technology learning, the changes in the learning area, and provides high-impact practices to help design and implement a school curriculum that prepares students for tomorrow's world. The aim is to achieve equitable outcomes and improved achievement for all students. This resource is from the Leading Local Curriculum Guides series of resources. See the resource carousel for more.

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Leading local curriculum design in the revised technology learning area: Equipping your students for tomorrow’s world 

This guide is designed for technology curriculum leaders in primary and secondary schools.  

Use it to lead conversations with:  

  • your staff and students about the revised learning area and its implications for the teaching of technology in your school. 
  • your parents, whānau, and the wider community about the changing nature of technology and its importance for young people in today’s world. 

These conversations should be underpinned by the aim of equitable outcomes and improved achievement for all students. 

The guide begins by discussing why learning in technology is so important for students and summarises what has changed in the learning area. Then. it guides you through high-impact practices to help you design and implement a school curriculum that will enable all your students to become confident technology learners. 

Kaua e rangiruatia te hāpai o te hoe; e kore tō tātou waka e ū ki uta. 

Don’t paddle out of unison; our canoe will never reach the shore.

(This is the whakataukī for the learning area of technology in The 2007 New Zealand Curriculum.)

Teacher and students.jpeg

See Materials that come with this resource to download Leading Local Curriculum Guide – Revised technology learning area (.pdf).

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In 2017, The 2007 New Zealand Curriculum was revised to include digital technologies in the learning area of technology. Schools will approach this change differently. What’s important is what works for you and your learners – whether your school is large or small, whether you work independently or as part of a network.  

Change takes time – each school will be starting from a different point on their journey towards confidently and capably teaching the revised technology learning area.  

No school needs to feel like it’s on its own. We are on this journey together to improve outcomes for all learners in Aotearoa New Zealand. Together we are committed to this mahi to make sure that all our tamariki and young people are positioned to capably take part in our evolving society and thrive in the future.  

Two students looking at a map.jpeg

Embedding curriculum change in your strategic planning 

Include your plan for implementing the revised technology learning area in your school’s long-term strategic plans, including your annual plan and school charter. Link your planning to broader conversations about your school’s vision and philosophy. 

Digital technologies implementation process diagram 

Technology Online includes a handy support tool to help school leaders with their implementation of the digital technologies curriculum content. For many schools, this tool will be a useful place to start. Find where your school is at by checking the action steps listed against each level. 

There are four levels:

  1. Not yet started
  2. Now underway
  3. 2020 ready
  4. Leading and innovating 

Digital technologies implementation process diagram.

This diagram outlines and explains the four levels of readiness (Not yet started, Underway, 2020 ready, and Leading and innovating). At the centre of the diagram is a large koru. Each level of readiness is marked at a point on the koru, and then described.  

The first level, at the centre of the koru, is ‘Not yet started’. This is described as ‘Preparing to start’.  

The second level is ‘Now underway’, which involves “Getting organised for change; unpacking the detail; getting to know where our people are at, and what other schools are doing; and polishing off our high-level plans”.  

The third level is ‘Leading and innovating’, which involves “Formally prioritising future-focused learning for all in strategic documentation and resource planning; creating a culture of growth, collaboration, innovation, and sustainable practices; and feeling confident with an Ako style of teaching and learning”. 

The final level is ‘2020 ready’, which is described as “Change planning is visible; your future direction for curriculum is visible to all; continuing to get into the detail of the curriculum content and growing your own understanding; and supporting ongoing professional growth”.  

Leading the conversation 

When your school is embarking on changes to teaching and learning, it’s important that everyone is open to looking at how their current beliefs and practices will support (or perhaps impair) the changes. 

In relation to technology teaching and learning, staff could work in small groups to: 

  • look at how each person currently approaches teaching and learning in technology 
  • identify the beliefs and assumptions that underpin and drive these approaches 
  • explore the theories and principles that lie behind the planned changes and new approaches 
  • discuss their reactions to these and to the changes, and why they may be feeling this way 
  • identify together how they can most effectively trial and implement the changes. 

In today’s fast-changing world, it’s more important than ever that students explore and understand technology (including digital technologies). They need to discover how technology can make our lives better, while understanding how to be safe and responsible when using, designing, and creating technologies. 

Today’s students may in the future develop innovative models, products, software, systems, environments, and tools that solve problems and help to improve people’s lives. On the other hand, these may create new problems that have a negative impact on some people.  

Therefore it’s essential that students learn to take a critical view of the environmental, economic, cultural, social, and ethical impacts that technologies may have. 

Two students filming with an iPad .jpeg

“Everyday life is increasingly regulated by complex technologies that most people neither understand nor believe they can do much to influence.” - Albert Bandura (social scientist), 2001, p. 17

Social media

The rise of social media has driven radical (and often beneficial) changes in opportunities for people to communicate and keep in touch with each other. But such opportunities can also have unintended consequences, such as bullying, the invasion of privacy, and the spread of anti-social messages and “fake news”. 

Artificial intelligence

Developments in robotics and artificial intelligence have the potential to improve our lives, for example, by making health care more accessible. But the risks involved in reliance on artificial intelligence (for example, in military applications) make checks and balances essential. 

Food technology

Changes in food technology have provided us with seemingly unlimited choices at food outlets and supermarkets, as well as improvements in convenience and affordability. But a greater choice may not necessarily lead to a healthier or more varied diet. 

Textile industry

Today’s fashion and textile industries can make use of a wide range of materials from both natural and synthetic sources. Although this variety allows greater choice for the consumer, ethical and environmental issues include low-paid, “sweatshop” conditions for workers in third-world countries and the contamination of soil and water by synthetic microparticles. 

Climate change

Climate change and our continuing dependence on fossil fuels (particularly for road transport and air travel) are among the greatest challenges facing the world today. Rapid changes in transport technology (for example, the driverless car, electric bikes, and e-scooters) have the potential to transform the way we move around our cities, but we will need to find even more complex and environmentally sympathetic technological solutions in the future. 

The solutions to such problems will require sophisticated knowledge of diverse technologies, including digital technologies. Technology learning helps young people to seize the opportunities new technologies provide. 

Equipping our students to be creative, critical thinkers and designers gives us a much better chance of collectively solving the many deep-rooted problems facing our planet today. 

Three students seated at their desks looking at a model plane.jpeg

A monitoring system for the Orokonui Ecosanctuary

A volunteer at a sanctuary on the Otago peninsula for rare Haast tokoeka kiwi identified the need for a monitoring device to warn if a gate to the chicks’ crèche was left open. William Satterthwaite, a year 13 student at King’s High School, designed an electronic monitoring system for the gate that could also be used to monitor other aspects of the site. This very successful technological outcome earned him a scholarship in technology. 

“Students should consider the ways in which technology can advance the principles of Te Tiriti of Waitangi – for example, by ensuring that all cultures are valued and that technological changes benefit everyone in Aotearoa.” 

“Technology connects our students with real issues. It lets them see that they can make a difference to their own communities, and that’s very empowering for them.”  - Head of Department, Technology 

“Technology’s lots of fun – it helps you solve real-life problems. It’s very hands-on!” - Year 3 student 

New content with a focus on progression

Four students looking at a 3D printer .jpeg

Two digital technological areas – Computational thinking and Designing and developing digital outcomes – were added to the technology learning area. These are supported by progress outcomes, exemplars (for curriculum levels 1–5), and snapshots (for levels 6 and above).

The progress outcomes alert teachers to significant learning for students as they develop their expertise in digital technologies, learning that mustn’t be left to chance. 

Along with the achievement objectives, the progress outcomes provide a comprehensive picture of what learning looks like across the breadth of technology, while supporting teachers to notice and respond to their students’ progress. See more detail on the shift to progress outcomes under the Building coherent pathways header, below.

There are five technological areas 

The diagram below illustrates the three strands that are the foundation for all five of the technological areas. They provide the structure for achievement objectives for three of the areas: 

  • designing and developing materials outcomes 
  • designing and developing processed outcomes 
  • design and visual communication 

The strands also underpin progress outcomes for the two digital technological areas: 

  • computational thinking 
  • designing and developing digital outcomes 

The five technological areas each describe a particular context for learning in technology. However, these contexts seldom exist in isolation. 

Revised technology learning area structure 

The following diagram unpacks the components of the technology learning area in relation to The 2007 New Zealand Curriculum and a school’s local curriculum. 

Diagram of Technology in the New Zealand Curriculum. Revised technology learning area structure.png

Diagram in four sections from top to bottom. This text version accompanies the annotation for the diagram below. 

Section 1: Text inside narrow red box: The New Zealand Curriculum. Four titles inside rectangular text boxes sit below. Titles: Vision. Principals. Values. Key Competencies. A red arrow point from each box down to the next section. 

Section 2: Text inside narrow brown box: Technology. Three titles inside rectangular light brown boxes sit below. Titles: Technological Practice. Technological Knowledge. Nature of Technology. A brown arrow points downwards from each box.  

Section 3: From left to right: Title: Learning outcomes. Three brown ovals with text: Achievement outcomes. A line runs to  the first oval from the box above - Technological Practice. A line runs to the second oval from the box above - Technological Knowledge. A line runs to the third oval from the box above – Nature of technology.  

Section 4: A Brown oval to the right of those in section 3 with the text: Progress outcomes. A dotted line runs to this oval from all three boxes above – Technological Practice, Technological Knowledge, Nature of Technology. 

Opaque brown arrows run from the ovals under the next section and to section 6. 

Section 5: Technological areas. Three white rectangle boxes sit under the three brown ovals in section 3 in the style of a list running down the page. 

Top box: Designing and developing materials outcomes. 

Second box: Designing and developing processed outcomes. 

Third box: Design and visual communication. 

Another two boxes sit under the brown oval in section4. 

Top box: Computational thinking for digital technologies. 

Second box: Designing and developing digital outcomes. 

Lines in the style of a flow chart come from the opaque brown arrows underneath these boxes, and then all join up to point to Section 6. 

Section 6. Brown rectangle text box: School technology curriculum.  

Annotated diagram of Technology in The 2007 New Zealand Curriculum  

  1. Your technology curriculum must be underpinned by the vision, principles, values, and key competencies of The 2007 New Zealand Curriculum, so that all students can become confident, connected, actively involved, lifelong learners. 
  2. The strands are the starting point for all teaching and learning in technology. None of the strands are optional, but sometimes particular strands may be emphasised at different times or in different years. Your school should have a clear rationale for doing this and ensure that all three strands receive due emphasis over the longer term and that students’ progress and achievement is assessed in relation to the strands. 
  3. The achievement objectives are organised under each strand, and provide broad technological learning goals. These should be used as you develop learning programmes for Designing and developing materials outcomes (DDMO), Designing and developing processed outcomes (DDPO), and Design and visual communication (DVC). 
  4. The progress outcomes are underpinned by the three strands, and describe learning in the two digital technological areas of Computational thinking (CT) and Designing and developing digital outcomes (DDDO). 
  5. The five technological areas provide clear contexts for learning. In years 1–10, all students must be given learning opportunities in all five areas. 
  6. Your school technology curriculum should provide rich contexts for learning, including authentic cultural contexts and those that draw on the wider curriculum (see The progress outcomes). 

“Don’t be scared of the new digital technologies content – just get stuck in and learn alongside the kids.” Primary teacher 

Digital fluency and the digital technological areas: What’s the difference? 

"Digital fluency" is the ability to use digital tools (such as computers, other devices, and software) to achieve learning outcomes. 

The digital technological areas are not about teaching students to use computers and other digital devices in their learning. Rather, they are about helping students to become digitally capable thinkers, producers, and creators of innovative digital solutions. 

To further clarify the distinctions between digital fluency and the digital technological areas, you could see Materials that come with this resource to explore e-Learning/ICT Capability versus Digital Technologies infographic.

Two students discuss artwork.jpeg

See Materials that come with this resource to download Computational thinking: How Māui slowed the sun (.pdf).

This exemplar illustrates student learning described in progress outcome 2, including the ability to create, test, and evaluate an algorithm. It draws on the strands of Technological practice (developing a technological outcome) and Technological knowledge (evaluating its fitness for purpose). 

Read how students working at curriculum level 3 used computational thinking skills to design a board game. 

After reading the story of how Māui slowed the sun, students worked in groups to design, implement, and test their technological outcome, a board game. They broke the task down to create a simple algorithm to guide Māui (a “robot” student) towards the sun. In doing so, they showed they could think logically and predict where their robot should go, fix instructions if the robot went somewhere else, and explain what they did and why. 

"By offering a variety of contexts, teachers help their students to recognise links between technological areas. Students should be encouraged to access relevant knowledge and skills from other learning areas and to build on their developing key competencies." The 2007 New Zealand Curriculum: Technology Learning Area Structure 

High-impact practices

  • enabling relationships
  • strengthening collaborative inquiry
  • building coherent pathways
  • providing rich opportunities for learning
High-impact practices: Enabling relationships, Strengthening collaborative inquiry, Building coherent pathways, Providing rich opportunities for learning. .png

This diagram shows how different high-impact practices tools work to strengthen local curriculum. 

The title of the diagram is: “High-impact practices tools using the New Zealand Curriculum as a framework”.  

Beneath this are three large arrows, that each represent a high-impact practices tool.  

The first is labelled “Enabling relationships for learning”, and has a picture showing a handshake.  

The second is labelled “Strengthening collaborative inquiry”, and shows three people standing together.  

The third is labelled “Building coherent pathways”, and has a picture showing connected points.  

Each arrow points to a larger section, below, which reads: “Providing rich opportunities for learning – this practice incorporates the other three high-impact practices”, and shows a picture of a hand pointing to a screen.  

The four high-impact practices, taken from the Local Curriculum Design Toolkit, offer ways for you to strengthen your local technology curriculum.  

Designing or reviewing your school curriculum can be challenging, especially when parts of learning areas are new or unfamiliar. Remember that curriculum design and review is a journey, not a destination. The process is cyclical and needs ongoing review to ensure that students’ learning is relevant, engaging, and future-focused. 

The remainder of this guide explores these high-impact practices in detail. 

Tips for reviewing your curriculum and implementing change 

  • Just get started – reviewing and changing one aspect of the technology learning area will inevitably lead you to think about others. 

  • Always start with the technology learning area statement and strands. These describe the essential nature of technology and its foundational knowledge and skills. 

  • There are many different ways to review your school’s technology curriculum – choose the one that best suits your school’s preferred way of working. 

  • Make sure you include students’ voices in the review  (for example, through focus groups). 

  • Allow plenty of time – remember that it may take a while for teachers to understand the need for change and to adapt their practices. 

  • Curriculum design and review is complex, so you may not find what works best right away. Embed small changes, and then build on them. 

Using The 2007 New Zealand Curriculum as a framework for your technology programme 

The diagram below shows how your local (school) technology curriculum will reflect the intentions of The 2007 New Zealand Curriculum. The NZC vision, principles, values, and key competencies will be expressed in your technology programme in ways that build on the strengths and meet the aspirations of all your learners and their parents and whānau. Every student is entitled to experience a broad and rich curriculum. 

NZC Schematic.png

NZC schematic text version

A diagram depicts how the foundational elements of the New Zealand curriculum and the local curriculum (vision, values, principles, pedagogy, key competencies, and learning areas) are woven through them and all feed into the content that is taught in the classroom curriculum. 

This concept is illustrated with two headings (appearing vertically and side by side): The New Zealand Curriculum is depicted by a light blue ribbon and the Local Curriculum with a green ribbon. These run vertically the full length of the diagram. 

These two types of curricula are underpinned by the foundational elements (vision, values, principles, pedagogy, key competencies, and learning areas) shared by both curricula. These headings appear in orange boxes that are overlayed on top of the light blue and green ribbons depicting the New Zealand Curriculum and the Local Curriculum. The final box at the bottom of the diagram (in dark blue) contains the words "Classroom Curriculum". 

Diagram text from top to bottom: 

The New Zealand Curriculum and the Local Curriculum sit vertically side by side. 

Underneath these two headings, the following text appears next to each of the headings to the right: 

Contribute to achieve our – Vision 
… which requires curriculum decisions and practice to reflect shared – Values 
… and be underpinned by – Principles 
… and curriculum decisions and practice that draw on – Effective Pedagogy (Including Assessment) 
… to ensure equity and excellence for students as they develop and use – Key Competencies 
… and develop and use learning associated with the broad range of – Learning Areas 

Classroom Curriculum: Teaching as inquiry ensures teaching is responsive to all learners’ progress and supports them to transfer learning to new contexts. 

Key questions

Think about these questions as you design your technology programme:

  • How can we ensure that Te Tiriti o Waitangi | the Treaty of Waitangi underpins the design of our local curriculum, including technology? 
  • How can we ensure that all aspects of The 2007 New Zealand Curriculum, including its vision, principles, values, and key competencies, are expressed in our school technology curriculum? 
  • How can we design clear learning pathways that support progress across the technology strands and the five technological areas (including the digital technological areas)? 

Activity: Enacting Te Tiriti o Waitangi

As a group, discuss how you give practical effect to Te Tiriti o Waitangi | the Treaty of Waitangi.

Think about how your technology programme can reflect the principles of Te Tiriti o Waitangi | the Treaty of Waitangi, and ensure equitable learning opportunities and outcomes for all students. For example, how do you consult with your school’s Māori community when planning the context for teaching and learning in technology?

Further resources for guidance 

  • The New Zealand Curriculum Online provides research, tools, resources, and webinars to help you understand The 2007 New Zealand Curriculum and bring it to life in your school in your own way.
  • Enriching your students’ technology learning opportunities by fostering relationships within your school and with the wider community and iwi.
  • Using the resources you have available – people, local industries, expertise, and materials – to enrich your school technology curriculum.
Three students listening to a farmer.jpeg

Seek input from students, parents, whānau, iwi, and hapū as you shape your local technology curriculum to develop meaningful relationships for learning. This will ensure the interests and needs of learners, the values and aspirations of parents and whānau, and the ideas, resources, and needs of the wider community influence decision making around technology teaching and learning. 

As you lead the conversation about enabling relationships for learning, ensure that everyone is open to considering how their current beliefs and practice align with proposed changes. For example, invite participants to discuss where they would position your school on each continuum in the following table and to consider the evidence they have for their judgments. (Note that the statements show two ends of a continuum. Many schools will locate themselves between them.) 

Consultation with the wider community springs from a genuine partnership, with communication on both sides, a willingness to listen, and an openness to new ideas. While respecting the views of your community, parents, whānau, and students, it’s essential to use your professional judgment and to be transparent about the need to ensure that all decisions about teaching and learning align with The 2007 New Zealand Curriculum.

Local industries, businesses, and organisations can provide authentic contexts and mentoring to support students’ learning in the technological areas. 

Moving from: 

  

To: 

The local curriculum reflects what curriculum leaders and teachers have decided is important to learn. 

  

  » 

There is regular collaboration with the community on local curriculum design decisions, including with whānau, iwi, and local industry. 

Student voice isn’t actively sought and used to inform local curriculum design. 

  

  » 

Students have a say in the design of the local curriculum, particularly for contexts linked to their interests. 

The local curriculum draws only on expertise and resources within the school. 

  

  » 

The local curriculum regularly draws on expertise and resources through community partnerships (including with local industry, iwi, and other groups). 

Community relationships are managed in an ad hoc manner. 

  » 

Building community relationships is embedded in strategic and annual planning. 

 

Some important considerations as you plan to strengthen your relationships 

  • Start from what parents, whanau, and the wider community want and believe to be important. As you respond, maintain alignment with The 2007 New Zealand Curriculum. 
  • Make sure that your approaches are culturally inclusive and support the principles of Te Tiriti o Waitangi. 
  • Find ways to ensure that everyone in your school community feels ownership of your local technology curriculum. 
  • Make use of your community’s resources and of connections with different cultures, businesses, organisations, professions, and service providers. 
  • Consider how inclusive and accessible your local technology curriculum is for students with additional learning needs. 

"Evidence shows that, while quality teaching has the biggest influence on Māori student success within the school environment, learning is more effective when Māori families are valued partners in the education process and when educators and Māori families are open to learning from one another. … It is also important for engagement to be looked at as a long-term relationship with continuous, varied, and relevant activities and sincere intentions to work together in respectful partnerships." Effective governance: Supporting education success as Māori, p. 14 

School example: Supporting the SPCA 

Technology students at Tawa College worked with their local branch of the SPCA to plan, design, and build dog houses, stackable cat cubbies, fabric dog beds, and dog coats for animals at the SPCA unit. 

The task was designed to develop the students’ ability to "analyse their own and others' planning practices" and "undertake ... evaluation that takes account of key stakeholder feedback", as described at level 5 of The New Zealand Curriculum (Technological practice when Designing and developing materials outcomes). 

The teachers noticed that the students continuously referred to client specifications and performance criteria. In particular, they were deliberate in how they sought and used feedback to inform their prototypes and final products. 

Three students sewing.jpeg

“As we get more technology in the world and in people’s lives, it’s really critical that as young people grow and look for jobs, they have the skills to work in that environment. All kids will need these skills, and the technology industry understands that and has the skills to share. And so the tech sector would really like to find ways that they can work with schools in their town or city, and see what they can do to help prepare New Zealand’s future generations." Graeme Muller, CEO of NZTech 

Questions to consider as you work to strengthen relationships with whānau and your community 

  • How do we ensure parents and whānau understand the implications of the new digital technological areas? 
  • How do we ensure our local technology curriculum reflects the priorities of our Māori and Pacific communities? 
  • How do we identify ways for our students’ learning in technology (including digital technologies) to reflect community needs and priorities? 
  • How well is our reporting to parents and whānau demonstrating their children’s progress in technology? 
  • How do we tap into local community knowledge and expertise (for example, entrepreneurs, marketers, designers, software developers, artisans, farmers, industrial workers) to support our students’ learning across all the technological areas? 
  • How do we know that the connections we’re making are having an impact on teaching and learning? 
  • How do we know if the needs and aspirations of our learners and their whānau are being met? 

Opportunities supporting engagement beyond your school 

Gathering students’ views can be a strong impetus and support for changes to teaching and learning. In 2018, the Office of the Children’s Commissioner engaged with young people about their experiences in education. Across this engagement, young people said they experience a lack of choice and participation in decision making about their schooling. In discussions with your staff, think about how your school can give your students a stronger voice in the design of your technology curriculum, to ensure it draws on their identified needs and interests. 

  • The Tahi Rua Toru Tech Digital Challenge partners students with industry mentors to help them solve problems in their local schools and communities. 
  • The CREST Awards from the Royal Society encourage years 1–13 students to be innovative and creative and to problem solve in science, technology, and environmental studies. 
  • The Transpower neighbourhood engineers awards provide annual prizes for innovative collaboration between students, teachers, and volunteer engineers. 
  • Technovation: Girls for a change invites teams of girls to learn and apply skills for solving real-world problems through technology. 

Activity: Getting to know your community 

Working with colleagues, find an effective way to review your community relationships – for example: 

Create a map of community resources for teaching and learning in technology (including digital technology). Use colour-coded flags or markers to identify different types of resources within your community. 

  • Which teachers use or have contact with each resource? 
  • Which year levels use each resource? Why? 
  • What resources are critical to successful teaching and learning in technology at your school? Who do you need to be in contact with? 
  • Are some resources over-utilised in ways that don’t enhance learning? 
  • Which technology topics being taught this term could be enhanced through local connections? Make a list of topics and possible connections, and allocate staff to investigate. 

Further resources 

Strengthening iwi and whānau partnerships 

One of the most significant changes at Taihape Area School has been the development of collaborative and sustainable partnerships with family, whānau, and iwi. This film explains how iwi representatives have worked with the school to ensure that the iwi's visions and aspirations are shared, understood, and reflected in practice. 

  • Effective governance: Supporting education success as MāoriProvides information for boards of trustees on establishing productive partnerships with Māori communities, including hapū and iwi. 
  • Tātaiako and Tapasā: Provide professional standards for teaching and learning with Māori and Pacific learners and include indicators for building genuine partnerships with whānau and local communities. 
  • Using a systematic inquiry approach to find out what works – when, for whom, and in what context.
  • Building and sharing knowledge about technology curriculum practices to positively impact on your students’ learning.
  • Using this knowledge to review and refine your school’s strategic priorities in the technology learning area. 
Three teachers looking at a laptop.jpeg

As you plan an inquiry for implementing the revised technology learning area, encourage staff to think about what you’re doing well at the moment, and what might need to change. 

Your students’ progress and needs should always be at the heart of your inquiry, which means that often you will need to embark on new learning. For example, you may need to develop new content and pedagogical knowledge to understand progression and to meet your students’ learning needs in the digital technological areas. 

As you lead the conversation about strengthening collaborative inquiry in your school, ensure that everyone is open to looking at how their current beliefs and practices will support changes. 

The collaborative inquiry approach is often represented as a spiral. 

Spirals of inquiry diagram.png

This diagram shows the ‘Spirals of inquiry’.  

At the centre of the diagram is a large, red spiral, the top of which loops back to the bottom to form a closed circuit. Around the spiral are six headings, with questions beneath them.  

Going clockwise from the top, these are: ‘Focusing - what does our focus need to be?’; ‘Developing a hunch – what is leading to this situation?’, ‘Learning - How and where can we learn more about what to do?’; ‘Taking action – what will we do differently?’, ‘Checking – have we made enough of a difference?’, and ‘Scanning - what’s going on for our learners?’. 

Resources to support collaborative school inquiry 

The Local Curriculum Design Tool: Contains eight tools to help you plan and implement your local curriculum. The Collaborative Inquiry Tool is designed to help you probe issues related to your school’s vision. It provides a process for establishing focus areas, developing inquiry proposals, monitoring progress, and sharing findings. It helps you to notice and respond to variations in teacher practice and student outcomes, including both hard spots and pockets of excellence. 

The Spiral Playbook, by Linda Kaser and Judy Halbert: Sets out an approach to curriculum, teaching, and learning that puts learners at the centre and is based on collaboration and cooperation.  

The "School Evaluation Indicators" from the Education Review Office: Provide a framework and process for evaluating the effectiveness of teaching and learning in schools. 

Three teachers planning.jpeg

Here’s what teachers at one school had to say about the benefits of collaborative inquiry: 

“It’s the discussions that are the most powerful. School life is often so busy that there’s no time for in-depth collegial conversations.” 

“It feels safe to ‘put yourself out there’.” 

“Having a similar focus is good for comparing and sharing ideas.” 

Think about the following questions as you plan collaborative school inquiry in your school 

  • How do we make sure our technology curriculum is meeting the needs of all students? 
  • How do we recognise and understand our students’ progress in their technology learning? 
  • How can we satisfy the expectations of parents and whānau, while also communicating how technology teaching and learning have changed? 
  • How can we provide for our teachers’ own learning needs, especially in the digital technological areas? 
  • How will we measure the impact of changes in our practice on our students’ learning? 

Activity: Using a collaborative school inquiry group 

Support your technology curriculum leaders and teachers to form an inquiry group and work through the following process. 

  • Scanning: Consider how well your local technology curriculum is serving your learners and supporting their progress. 
  • Focusing: Select an aspect of your local technology curriculum that reflects your school goals or inquiry focus. 
  • Developing a hunch: Look at the needs in your school in relation to the aspect you have chosen. What’s the group’s hunch in relation to what’s working well, what’s not working so well, and what needs to happen? 
  • Building new learning: Build your own learning through research, professional reading, online groups, conversations, and visiting other schools to see best-practice examples of local technology curriculum design. 
  • Taking action: Choose a response or change to trial in your local technology curriculum design and work with teachers to put it in place. 
  • Checking for impact: Look for evidence of improved outcomes for students and of more effective teaching practice as a result of the inquiry. 
  • Ensuring learning for your students continues over year levels and across settings.
  • Being clear to students, teachers, parents, and whānau about the technology learning your students need in order to succeed in work and life.

Your local technology curriculum needs to outline what continuity of learning looks like in technology as students progress through their schooling. 

You can use your local curriculum to describe the technology learning that your school and community believes is most important for your students. Your curriculum can specify what this learning looks like at critical points, for example, at specific curriculum levels, or at transition points from primary to intermediate or from year 8 to secondary. The second example will require collaboration with other schools in your community to ensure continuity of learning. 

Identifying the most important learning will help you to design rich, relevant opportunities for students that will develop their conceptual understandings, competencies, and skills across all the strands of the technology learning area. 

As you lead the conversation about building coherent pathways for learning, ensure that everyone is willing to consider how their current assumptions and practices relate to possible changes. 

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Programme development 

The learning area statement for technology describes its essential nature, how it contributes to a young person’s education, and how it is structured. This statement and the technology strands should be the starting point for developing technology programmes suited to your students’ needs and interests. Depth of learning is more important than trying to cover every achievement objective. 

The achievement objectives and progress outcomes are underpinned by the technology strands and encompass broad learning area skills and knowledge, such as technological planning, brief development, modelling, user-focused design, and outcome evaluation. 

Technology teaching and learning in years 1–10 

For students in years 1–10, technology teaching and learning must cover all five areas of the learning area and reflect all three strands. Schools plan a cyclic and coherent programme, so students develop conceptual understandings that are progressively reinforced and deepened as they move through the levels of the curriculum. Learner profiles can support schools to identify significant learning at key transition points. 

At primary school, teachers will often take a cross-curricular approach, with students learning in the technological areas as part of a topic or theme that encompasses several learning areas. This approach can also be applied in years 9 and 10, before students begin to specialise in particular technological areas. With this approach, it’s important that teachers and students understand and can explicitly identify the technology learning that is taking place. 

Technology teaching and learning in years 11–13 

Students in years 11–13 are beginning to specialise in particular technological areas. It’s essential that all students experience a local curriculum that embodies the vision, principles, values, and key competencies of the curriculum, reflects all three strands of the technology learning area, and includes rich and authentic contexts, aligned to students’ needs and interests and with opportunities to engage in learning beyond the classroom. 

The achievement objectives and indicators of progression

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The indicators of progression show what students’ learning looks like in each strand as they progress through the levels of the curriculum. They can support you to understand and notice students’ progress in technology learning. 

The indicators of progression were developed through classroom research. They are designed to guide formative and summative assessment, support planning decisions, and provide a basis for reporting on students’ progress. They show how students build on earlier learning as they progress in the technological areas. 

In any learning context, you may cover some areas in more depth than others. You should make sure that you vary this coverage, so that all students encounter every technological area in depth. You can use the indicators to help you plan a coherent technology programme. They can also be used as a basis for assessing and reporting on students’ progress in all five technological areas. 

School stories 

Jude Black and Diana Comp describe their approach to planning at Green Bay Primary. The indicators of progression referenced in the video. 

Diana Comp says: “The indicators of progression are really important. You need to start at level 1 and look at the indicators and decide whether you think students have that understanding before you move on … It’s no use teaching level 4 if the students are still at level 1. So you need to double-check whether they have the understandings that they need before you move through the progressions.” 

Carol Rimmer explains how her school uses the indicators for planning their programmes and, in the junior school, for assessment. 

“The indicators themselves show what we can expect from our students. They are very, very, clearly set out and in simple language, and so it’s important that we audit our programmes against them to make sure that our students are getting the best opportunities that they can.” 

The progress outcomes 

Learning in the two digital technological areas (Computational thinking and Designing and developing digital outcomes) is described by progress outcomes. Like the achievement objectives, the progress outcomes are underpinned by the technology strands. They signpost the significant learning steps that students take as they develop their expertise in each of the digital technological areas. 

The uneven spacing between progress outcomes reflects the different learning and time that is needed to achieve each outcome. The diagram below illustrates this (for the Computational thinking area) and also shows how the progress outcomes relate to the levels of the New Zealand Curriculum. 

Exemplars and snapshots accompany the progress outcomes and illustrate rich teaching and learning in digital technologies. You can use them to help understand and notice your students’ progress and plan coherent pathways for their learning. 

You can find the progress outcomes, with their corresponding exemplars (for curriculum levels 1–5) and snapshots (for levels 6–8) on by following the links to the two digital technology areas, above.

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This diagram shows how the progress outcomes align to different levels of the New Zealand Curriculum.  

The diagram consists of eight sections, from left to right, each labelled Level 1, Level 2... and so on, up to Level 8. Levels 1-5 are labelled ‘Progress outcomes for years 1-10', and Levels 6-8 are labelled ‘Progress outcomes for NCEA’.  

A line with labelled markers representing each Progress Outcome (written as PO) is overlaid across these levels. While there are eight progress markers in total, these do not correspond with the levels exactly.  

During years 1-10, PO 1 occurs during Level 1, PO 2 occurs during Level 3, PO 3 occurs during Level 4, and PO 4 and 5 occur during Level 5. Then, during NCEA, PO 6, also labelled as NCEA Level 1, occurs at the end of Level 6. PO 7, also labelled NCEA Level 2, occurs at the end of Level 7. Finally, PO 8, also labelled NCEA Level 3, occurs at the end of Level 8.  

Beneath the diagram, text reads: “The alignment to levels 1-5 of the New Zealand Curriculum is tentative and theoretically derived until teachers have had the opportunity to implement the digital progressions.  

Using the progress outcomes and exemplars in years 1–10 

For curriculum levels 1–5, each progress outcome is supported by exemplars, which illustrate the breadth and depth of students’ expertise at a particular point in their learning. 

Each exemplar has four parts: 

  • an annotation, which highlights how the student draws on their digital technological knowledge and skills in order to respond to a learning task 
  • the background to the learning task 
  • the learning task 
  • the student's response.  

The student response comprises work samples and transcripts of the interactions between the student and the teacher or between the student and their peers. The record of what the teacher notices about the student’s work provides a good example of formative assessment. 

The exemplars also highlight links to the key competencies and to literacy and numeracy. 

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See Materials that come with this resource for Designing and developing digital outcomes: Animating a song (.pdf).

As part of a project on digital storytelling, students were given a brief to design and develop a stop-motion video using claymation to animate a popular song for young children. 

Tips for using the exemplars for ideas about what to teach

Take an exemplar at a level appropriate for your students, and use it as a starting point to brainstorm other ideas. 

For example, the task in the progress outcome 1 exemplar Vacuum cleaners  asks students to sort and identify digital devices and a non-digital device. This task could lead to a nature-of-technology focus on the development of a specific technology over time (for example, telephones) or to designing a technological outcome for a future-focused need. 

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Using the progress outcomes and snapshots in the senior secondary school 

At curriculum levels 6 and above, the progress outcomes set out the learning expected of students engaged in more intensive and specialised digital technologies programmes for NCEA 1, 2, and 3. For this reason, they are directly aligned with levels 6–8 of The 2007 New Zealand Curriculum. 

The progress outcomes that span years 11–13 are illustrated by snapshots that highlight aspects of students' expertise at significant points in their learning. 

The purpose of the snapshots is to illustrate the sophistication of students’ conceptual understandings through insights into their thinking. Each snapshot comprises a brief description of the learning task and insights into what the student knows and can do as they work on a task. 

See Materials that come with this resource for Designing and developing digital outcomes: Irrigating the orchard (.pdf).

Katie’s aunt is having problems with irrigating her citrus orchard and has asked Katie to help her manage her water use. In the snapshot, Katie explains how she planned, developed, tested, and modified a system that would allow her aunt to know how much water is in her dam and to make sure she always has enough left in case the volunteer fire brigade needs it.  

How can we make sure that specialised technology learning in the senior school draws on all three strands in the technology learning area? 

Tips for unpacking the progress outcomes 

When you’re using a progress outcome, you can unpack it by identifying related technology strands and achievement objectives to help you design learning experiences for your students. The indicators of progression and the exemplars or snapshots will also help you decide on a context for learning that will engage your students. 

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  • Increasing the breadth, depth, and complexity of learning experiences for your students as they progress along their learning pathways. 
  • Designing challenging and future-focused technology learning opportunities. 
  • Supporting your students to design solutions that enable beneficial outcomes for themselves and their community This practice incorporates all three of the other high-impact practices. Your school’s technology curriculum needs to provide rich opportunities for all your students to ensure there is breadth, depth, and complexity in their learning. The inclusion of digital technologies in the technology learning area means that schools can provide even richer learning opportunities through their local curriculum.  

This practice incorporates all three of the other high-impact practices. Your school’s technology curriculum needs to provide rich opportunities for all your students to ensure there is breadth, depth, and complexity in their learning. The inclusion of digital technologies in the technology learning area means that schools can provide even richer learning opportunities through their local curriculum.  

As you lead the conversation about providing rich learning opportunities, make sure everyone is open to looking at how their current beliefs and ways of working will support change. For example, invite participants to discuss where they would position your school on each continuum in the following table and to describe the evidence for their judgments. (Note that the statements show two ends of a continuum. Many schools will locate themselves between them.) 

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Providing rich opportunities for learning 

Moving from: 

  

To: 

Teachers feel they need full knowledge of the digital technological areas before beginning to teach them. 

  

  >> 

The school environment and culture embrace ako – teachers are comfortable learning alongside their students

while accessing relevant support. 

The local curriculum reflects cultural contexts that staff are familiar with. 

  

  >> 

Leaders and staff actively seek rich, authentic contexts relevant to their students and to Aotearoa. 

The local curriculum is driven by assessment requirements or siloed within individual learning areas. 

  

  >> 

The local curriculum makes rich, relevant links to broader curriculum learning and student and community

interests, while maintaining the integrity of each learning area. 

To provide your students with rich opportunities for their learning, you will have been building an understanding of their strengths, identities, needs, and aspirations – discovering as much as you can about them, listening to their voices, and consulting with their parents and whānau. As you get to know your learners, you can begin a deeper inquiry into the technology learning opportunities you’re providing, and explore possible areas for change. 

You should also consider whether your school’s policies (for example, on ability grouping and subject choice) allow all students equity of access to learning in all the technological areas. 

It’s important that students’ subject options and career choices are not constrained by stereotyping or low expectations. Schools, through their Boards, are responsible for ensuring that learning programmes meet the needs of all students. 

Not all students will aspire to a career in digital technologies, but we need to equip all our learners with the knowledge and skills to be active and informed participants in our digitally complex society. 

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School stories 

Engaging students in digital technologies 

In this video, the tutor, principal, and students discuss the success of the approach used to engage students, in particular girls, in digital technologies.  

The tutor says: “I think one of my biggest successes is the fact that the majority of our engagement has come from our girls, and we know that in the industry females currently only make up 8% of some sciences. So it’s a really big achievement to have our girls become passionate about digital technology and wanting to become software engineers and designers.” 

 

"An equitable education system is one where all students, regardless of their ethnicity, socioeconomic status, or abilities, can succeed. While [New Zealand’s] education system performs well overall, large equity gaps still remain for Māori, Pasifika and low-socioeconomic status students". - Fulbright scholar Sarah Bolton, 2017, page v. 

 

Starting unplugged


Remember that it’s not necessary to use the latest technological devices or software to teach technology effectively. It’s important to first think about the knowledge and skills that your students need to gain and to work from there, keeping in mind the technology that’s available to you, and remembering that this may change in the future

Authentic contexts for learning 

As you plan your school technology curriculum, consider how to provide contexts for learning that are relevant to your students and that will involve them in solving real-world problems. 

Including a range of cultural contexts acknowledges and empowers tangata whenua and the diverse cultural identities of Aotearoa. It’s crucial that all students are able to recognise themselves in their learning. 

School stories 

Voyagers to New Zealand 

At Discovery School in Whitby, a year 5 and 6 inquiry into the ways in which technology has changed over time included questions such as: 

  • Why do technological outcomes change? 
  • How has technology changed over time? 
  • What impact have these changes had on people’s lives? 

In the context of the Tuia 250 commemoration, the students designed games for their buddy class to support their learning about Kupe and Cook and to explore Māori use of technology in navigation. Using computational thinking, they gave and followed simple algorithms to show how waka sailed from one point on a grid to another. The students also carried out testing and debugging to ensure that the games worked for the end users. 

As well as providing a rich cultural context, the study drew on all three strands of the technology learning area. Cross-curricular links included social sciences (how time and change affect people’s lives), science (flotation), and hauora (the implications of technological change on people’s health and wellbeing). 

A teacher commented: “Co-planning and working in our syndicates has helped us develop our understanding of the digital content. It’s also helped us plan good technology learning experiences based on the strands of the learning area.” 

Activity – Exploring authentic contexts  

Use this Technology spotlight: Authentic contexts and taking into account end users checking with other teachers to explore what “authentic contexts and taking into account end users” means for technology teaching and learning. 

"Digital technology really becomes relevant to kids when it's put into an authentic context." Primary teacher 

"Technology helps us to learn life skills. You work together and you have to problem solve." Year 7 student 

"Technology is driven by our desire to create something that can help us. Our outcome could be something that connects people to the land, helps them embrace their culture, assists with communication or understanding.” - Jess Bond, CORE blog, 2019 

Your school technology curriculum should allow scope for students to participate in guided inquiry using authentic contexts. Creating technological solutions to real-life problems often involves collaboration and sharing of questions, ideas, and expertise between teachers and students and among students. 

You can find a description of the inquiry learning process on the Pūtātara website, which draws on te ao Māori understandings to help students take positive action for change in their community. The resource includes examples of inquiry questions and an action inquiry planning template. Its "Future horizons" pathway is particularly relevant to technology teaching and learning. 

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The ERO report Keeping children engaged and achieving through rich curriculum inquiries shares some strategies and approaches used by schools focused on improving achievement through rich curriculum inquiries. It also shares some of the simple strategies used in classrooms where the inquiries had positively contributed to raising achievement in literacy and/or mathematics. 

Project-based learning can be an effective approach within guided technological inquiry. It supports students to gain knowledge and skills by working over an extended period of time to investigate and respond to an engaging and complex question, problem, or challenge that is real to them and their lives. Students have input and control over the project, and they reflect on their learning and achievements through project journals, formative assessment, discussions at project checkpoints, and public presentations.  

School story 

Learning with the internet of things in years 5–6 

Andrew Wills and students at Bradford Primary School describe how they used their knowledge of electronics to solve problems in their school. The problem was that when the bell rang, neither the teachers in the staffroom nor the students on the top field could hear it. To solve this issue, the students worked out a way to connect the bell with a transmitter that activated a flashing light in the staffroom and a bell on the top field. 

Andrew Wills says: “The kids have great imaginations when it comes to identifying problems and also coming up with solutions, and then it’s sort of the teacher’s job to provide the technical expertise.”  

“The students enjoy technology – the design process and protoyping involve lots of creative thinking and working together. They need to be evaluating and problem solving all the time. I’m often amazed at the ideas and solutions they come up with together when you allow them thinking freedom.” Lead technology teacher, Primary school 

Cross-curricular learning experiences 

Technology teaching and learning can often be incorporated with learning in other curriculum areas, especially in primary classrooms. Cross-curricular contexts allow technology expertise to be transferred to broader curriculum learning, increasing its meaning and relevance for learners. 

It’s essential, however, that the integrity of each learning area is maintained. This is especially vital when the same task is being used for NCEA assessments in more than one learning area. 

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School stories 

Learning to Soar – integrating the NZC into the local technology curriculum 

In this video, Andrea Robertson explains how Silverstream School has used a school-wide, cross-curricular inquiry on the theme of flight to integrate learning in technology with reading, writing, numeracy, EOTC, and the visual arts. 

Student led projects in digital technologies

At Burnside High School, a student was exploring ways of creating living spaces in unusual and dangerous environments. Her outcome, a space station design, combined digital technologies with a physics exploration of how to create artificial gravity 

Think about these questions as you plan learning experiences for your students 

  • How can we learn more about our students? How will we use this knowledge to design learning opportunities that are authentic and relevant to their lives? 
  • How can we design challenging, rigorous learning opportunities for our students that will help them progress and be successful? 
  • What would authentic contexts for learning in the digital technological areas look like for our students? 
  • How effectively do we use School Journal stories, Connected articles, and Ready to Read series in our reading programme to support learning in technology? How well do we link to purposeful writing experiences within technology learning (e.g.writing lists of materials, plans, labels, reports, instructions)? 

You’ll know you’re providing rich opportunities for learning when students: 

  • recognise that the context is authentic and relevant to their own lives 
  • come up with multiple solutions to a problem – one size doesn’t fit all 
  • are able to learn from their mistakes 
  • can explore different techniques and work with a variety of processes, materials, or ingredients 
  • are able to talk with stakeholders and end users – those who have an interest in the problem they’re trying to solve 
  • have the opportunity to meet and learn from experts. 
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Bandura, A. (2001). Social cognitive theory: An agentic perspective. Annual Review of Psychology, 52, 1–26. 

Bolton, S. W. (2017). Educational Equity in New Zealand: Successes, Challenges and Opportunities. Auckland: Fulbright, New Zealand. 

Bond, J. (2019). Recognising Authentic Context in Digital Technologies. CORE Blog, retrieved 11 October 2019. 

Ministry of Education (2013). Effective governance: Supporting education success as Māori. Wellington: Learning Media. 

Ministry of Education (n.d. 2). Pasifika Education Community: Engaging Pasific parents and communities. Retrieved 12 October 2019. Site closed 26 June 2024.

Office of the Children’s Commissioner (2018). Education natters to me: Key Insights. Wellington: Office of the Children’s Commissioner. Retrieved 19 November 2019. 

Timperley, H., Kaser, L., & Halbert, J. (2014). A framework for transforming learning in schools: Innovation and the spiral of inquiry. CSE Seminar Series Paper No. 234.  Centre for Strategic Education: Melbourne, Victoria.