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Game Changers

The students at Newlands Intermediate have learnt that creating successful digital technologies requires a realistic, think-small approach – and that it’s OK to make mistakes.

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Tags

  • AudienceKaiakoStudents
  • Curriculum Level4
  • Education SectorPrimary
  • Learning AreaEnglish
  • Resource LanguageEnglish
  • Resource typeText/Chapter
  • SeriesSchool Journal

About this resource

Series: School Journal Level 4 May 2020

Reading year level: 8

Topics: augmented reality, coding, collaboration, cooperation, creativity, development process, digital, digital platform, gaming, MiniDevs, Mixiply, Newlands Intermediate, pivoting, planning, problem-solving, prototype, software development, students, technologies architect, technology, teamwork, testing, thinking, virtual reality

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