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Triangle tricks

This is a level 3 geometry activity from the Figure It Out series. It is focused on making a tessellation pattern using rotational symmetry. A PDF of the student activity is included.

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Tags

  • AudienceKaiako
  • Learning AreaMathematics and Statistics
  • Resource LanguageEnglish
  • Resource typeActivity
  • SeriesFigure It Out

About this resource

Figure It Out is a series of 80 books published between 1999 and 2009 to support teaching and learning in New Zealand classrooms.

This resource provides the teachers' notes and answers for one activity from the Figure It Out series. A printable PDF of the student activity can be downloaded from the materials that come with this resource.

Specific learning outcomes:

  • Make a tessellation pattern using rotational symmetry.
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    Triangle tricks

    Achievement objectives

    GM3-6: Describe the transformations (reflection, rotation, translation, or enlargement) that have mapped one object onto another.

    Required materials

    • a ruler
    • cardboard or paper
    • tape
    • felt pens or colouring pencils
    • Figure It Out, Level 3-4, Geometry, "Triangle tricks", page 8
    • a classmate

    See Materials that come with this resource to download:

    • Triangle tricks activity (.pdf)

    Activity

     | 

    This method for creating tessellations is restricted to equilateral triangles, squares, and regular hexagons.

    The students can alter all the sides of the polygon differently. If they have difficulty imagining an interesting animal or object, they could discuss their shapes with classmates to get ideas. By adding lines, marks, and colours, they can develop the artistic aspect of their tessellation and add an individual flavour to their patterns. They can experiment with tessellating their shape and using colour to complete the work. Using contrasting colours for adjacent tiles can be an effective technique.

    In question 2b, the students discuss with a classmate why their shapes tessellate. It is important that they do this because it may be only through discussion that they find that they have created the tessellation by using rotations, reflections, or translations.

    Encourage the students to examine their tessellations for symmetries. The example on the following page is a good starting point. Get the students to start with a regular shape, such as an equilateral triangle, and cut and paste it as shown in the illustrations.

    Equilateral triangle cut into different shape.

    This gives a shape that has rotational symmetry of order 3, that is, the shape matches onto itself exactly three times during one complete turn. If the shape is then used to tessellate the plane, the pattern created has rotational symmetry of order 6. Why does the equilateral triangle tessellate to a pattern with rotational symmetry of order 6? The internal angle of the equilateral triangle is 60°.

    6 x 60 = 360, so it takes six equilateral triangles to make up 360° at the point where the vertices meet. Therefore the pattern will have rotational symmetry of order 6.

    The students may find that the way in which they have coloured their patterns alters the order of rotational symmetry. The best known creator of such tessellations is M. C. Escher. He designed an amazing collection of interesting shapes that fit together to cover a plane. Compiling a collection of Escher designs for students to examine would be worthwhile. These are available in a number of books, such as The Graphic Work of M. C. Escher by M. C. Escher (London: Pan/Ballantine, 1961), and in posters and calendars. Another useful resource book for teachers is Creating Escher-type Drawings by E. R. Ranucci and J. L. Teeters (Palo Alto, CA: Creative Publications, 1977).

    1.

    Practical activity.

    2.

    a. Practical activity.

    b. The interior angles of a square add up to 360°, and the interior angles of a hexagon add up to 720°, which is two times 360°.  Although these shapes have been altered, the interior angles will still add up to 360° (for the shape based on a square) and 720° (for the shape based on a hexagon). Each new shape will tessellate because the interior angles around the vertex will always add up to 360°.

    The quality of the images on this page may vary depending on the device you are using.