Skip to main content

Pata tika

This is a level 2-3 activity from the Figure It Out series. A PDF of the student activity is included.

<img src="/images/decorative.jpg" alt"" />

Tags

  • AudienceKaiako
  • Learning AreaMathematics and Statistics
  • Resource LanguageEnglish
  • Resource typeActivity
  • SeriesFigure It Out

About this resource

Figure It Out is a series of 80 books published between 1999 and 2009 to support teaching and learning in New Zealand classrooms.

This resource provides the teachers' notes and answers for one activity from the Figure It Out series. A printable PDF of the student activity can be downloaded from the materials that come with this resource.

Reviews
0

Pata tika

Required materials

  • Figure It Out, Levels 2–3, Basic Facts, "Pata tika", page 16
  • a classmate or the whole class

See Materials that come with this resource to download:

  • Pata tika game (.pdf)

Activity

 | 

Game

This traditional game involves students thinking logically about the possible digits in a two-digit whole number. It does not demonstrate an understanding of place value; it demonstrates systematic thinking.

As a prop to learning the terms “pata” and “tika”, coloured counters can be used as an analogy to traffic lights.

Three circles, red, orange, and green, state which is correct and which is incorrect.

A three-digit game might progress like this:

 Mathematical equations: examples of correct and incorrect.

Recording systems can help students by easing the load on their working memory. For example, 0 1 2 3 4 5 6 7 8 9 can be used to eliminate non-applicable digits as they are cancelled out by red counters (or crosses).

A game to demonstrate systematic thinking.

The quality of the images on this page may vary depending on the device you are using.