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Case study - A self-watering plant system

Year 8 students create a self-watering plant system.

Two ākonga working on the self-watering plant system

Tags

  • AudienceKaiakoStudents
  • Curriculum Level4
  • Education SectorPrimary
  • Resource LanguageEnglish
  • Resource typeText/Article

About this resource

Year 8 students designed and created a plant-monitoring and self-watering system to keep the school’s indoor plants healthy during the school holidays. 

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Case study - A self-watering plant system


Year: 8
Curriculum level: Level 4
Learning phase: Years 7–8
Technological areas: Designing and developing materials outcomes, Designing and developing processed outcomes, Computational thinking for digital technologies, Designing and developing digital outcomes
Technological strands: Technological practice, Technological knowledge, Nature of technology
Achievement objectives: Outcome development and evaluation, Technological modelling, Technological systems
Cross curricula links: Living world and physical world strands of the science curriculum.
School: Northcross Intermediate

Mātauranga Māori


Within te ao Māori, the environment is a holistic, interconnected whole that acknowledges the relationships that people have with nature, with each other, and with themselves. Each small part of this vast connection influences everything else, and the actions of one affects the whole. As with the self-watering plant system, if one part of the system is not monitored and cared for, this will have an effect on the health and wellbeing of the whole system.  

Enduring understanding


Digital devices can be used as part of a physical system to create fit-for-purpose solutions to a problem. 

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In this case study, four year 8 students at Northcross Intermediate, Auckland, designed and created a plant-monitoring and self-watering system as a solution to help keep the school’s indoor plants watered and healthy during the school holidays. 

The project shows effective interactions between the three technological strands – Technological practice, Technological knowledge, and Nature of technology

Learning Intentions could be

Students are learning to: 

  • describe how prototypes are tested to evaluate the fitness for purpose of a technological outcome 
  • describe how the fitness for purpose of technological systems can be enhanced by the use of control mechanisms 
  • undertake functional modelling to develop design ideas into a conceptual design that addresses the key attributes 
  • test the key performance properties of materials/components to select those appropriate for use in the production of a feasible outcome 
  • produce and trial a prototype of the outcome 
  • evaluate the fitness for purpose of the final outcome against the key attributes. 

In year 7, students Florence and Sohan had been involved in the school’s gardening club. Hayley Barrowcliffe, the biotechnology teacher, mentioned that she would like to have more indoor plants to “greenify” the technology block. 

“Great idea,” said Florence. “But who’s going to water them in the holidays? They’ll die.” 

“Maybe we could make a self-watering system,” suggested Sohan. 

Hayley knew that self-watering systems were available on the commercial market. However, she and Marc Rowlinson, the head of technology, saw that working out how to create one themselves would be a great learning opportunity for the students. 

Students look at their self-watering plant system.

From the start, the students took ownership of the project, which had an authentic purpose. They asked key questions that drove the learning. 

First, Hayley sent Florence and Sohan off to research the kinds of plants that would grow indoors and to find out how much water the plants would need. 

The students realised that to prevent the plants drying out, they would need to monitor the moisture in the soil.  

They negotiated a budget and found an online tutorial that explained how to make a soil-moisture sensor using a simple – and inexpensive – microcontroller, some nails, and crocodile clips. 

“We spent a lot of time researching the cheapest materials,” says Sohan. “But they also had to be durable and sustainable. We don’t want to destroy our world.” Once the sensor was working, they realised there were still some problems. 

“What do we do with the moisture readings?” they asked. “We need to connect the sensor with a water pump.”

The students spent hours watching YouTube videos to help them work out how to make a simple water pump. 

This is a strong example of an iterative design process that requires initiative and perseverance and reflects what typically happens in real-world projects. 

Water pumps need power, so Florence and Sohan decided to use solar powered batteries that could be recharged through a solar panel. 

They then had to figure out how to wire in the pump and write the code that would enable it to work with the moisture sensor. Again, they searched on Google for information and advice. 

Marc showed them a website called Instructables.  

“It has all sorts of videos and hands-on lessons on how to build a wide variety of projects and how to code any of the devices they’re using.” 

The teachers were willing to step back and relinquish control, allowing the students to problem-solve and take ownership of the project. 

“I’d never done anything like this before. So Hayley and I have been happy to say, ‘We don’t know.’ Our role has been, ‘How’s it coming along? What do you want to find out?’ And we might help them search on Google for solutions – just directing them to the information that’s out there. But the students have been the drivers behind it. 

We try to help them work out a logical pathway, a sequence of events. It’s helping them learn how to apply computational thinking. 

And we’ve encouraged them to be persistent – not to be afraid to trial and fail. For example, we might see they were looking at the wrong bit of the code or drilling holes in the wrong places, but we’d let them fail and try again, which certainly helped develop their debugging skills. And we couldn’t have hoped for a better response to those failures!” 

This project shows that risk-taking and innovation go hand-in-hand. Testing and failing is part of technological modelling and helps to develop the key competencies (for example, self managing) as well as dispositions such as being persistent. 

A new perspective and problem extended the project and its challenges. Collaboration between the two groups of students showed how different students bring different knowledge and skills to a project. 

Sohan and Florence were pleased with their moisture sensor connected to a working water pump – until they started talking to Aharon and Samuel, who had been studying pH levels in their science extension class. They had found out that the pH levels in soil are important for the health of plants, and they realised that they could connect a pH sensor with Sohan and Florence’s moisture sensor and water pump. So the two projects were combined. 

Aharon was the main programmer for this part of the project. With help from his father, he wrote an app that would enable the data from both sensors to be visually displayed. This would let the students see how much water the plant was using and whether the soil’s pH levels were appropriate. 

Again, the teachers saw themselves as facilitators rather than "experts". They encouraged students to seek out expertise from their whānau and community. 

Marc says, “We encourage the students to look for experts, for example, asking for help from a parent who is far more experienced in the field of programming than we are.” 

“My dad helped us a lot,” says Aharon. “But I was beside him the whole time, seeing how he does it. He was teaching me along the way.” 

Adding-a-ph-sensor.png

The students needed to house the plant and provide space for all the components of the project. 

At first they planned to build a wooden case themselves, using the tools in the materials technology area. Then they noticed a large wooden box in the corner of the classroom. 

“It wasn’t being used for anything,” says Sohan, “so we asked if we could recycle it for our project.” 

“We’ve been working on this for a year and a half,” says Florence. “It’s taken a lot more work than we thought. Now we’re just perfecting everything, making sure it all works really smoothly. We had a lot of help from the teachers. If we were struggling, Mr R might give us a hint or ask a relevant question. But he’d get us to work out how to do it.”  

“Ms B gave us a technology cleaner,” says Aharon. “It cleans pH sensors and moisture sensors so we can use them again. Our first soil sensor actually got rusted up. But that’s just part of the process – finding out what works and what doesn’t.”  

The design process required problem solving skills, iterative thinking, perseverance, and resilience. 

“We need to do more work on the batteries,” says Sohan. “The pump doesn’t last more than a day. It’s charged from the solar panel, but at the same time it’s using energy. So I’ve tried to recalibrate it in different ways, but with the same result. So we’ll need to improve the battery storage.”  

“And we’ll also need to improve the wiring,” says Samuel. “We’ve got to neaten that up!” 

“We could add another layer to the box,” says Aharon. “Then we could put soil into the box instead of having the plant in a pot, and the pump could work with more than one plant. And we could have mini-pipes coming from the main one, like a sprinkler.” 

Electrical wiring and circuits for the self-watering system.

The teachers were willing to step back and hand control of the project over to the students. Risk-taking and “failing” were seen as part of a robust, iterative technological process. 

“I’ve learnt so much along the way – how to design stuff. And the different materials you can use, like acrylic or wood, and which one’s best for doing what you want.” — Florence 

“The biggest thing we’ve all learnt is that we work as a team, no matter whether things go wrong or right. It was sometimes harder because we argued about things. We had so many different ideas at once and it got a bit muddled. So, we had to take time to work it out. We want to share the credit equally. It’s about knowing each other’s strengths and weaknesses. And appreciating each other’s ideas.” — Florence and Sohan 

Throughout the project, the students worked collaboratively, cooperating in planning and problem solving, respecting each other’s skills, and sharing their knowledge. 

“I feel like we’ve made something that’ll be a legacy we can leave for the school.” — Samuel 

"The teacher shouldn’t set a ceiling. Our expectation has been far exceeded by what they’ve produced. It might not look like what we had in mind in the beginning, but what’s important is the learning process that the kids have gone through. It has definitely been ‘less us and more them’, as Dr Gary Stager would say. And the individual growth – in confidence, social skills, leadership, friendships – that’s been just as exciting as the project itself.” — Marc 

  • Many schools have some form of garden and/or seedling house that could be used as a context for a project like this one. Involve ākonga in identifying the needs and opportunities from their local environment. This could extend into the local community, for example, finding out if there is a community garden. 
  • Ākonga could explore other ways that microprocessors could support plant health, for example, using light sensors. 
  • In this example Arduino microprocessors were used. Micro:bits are an alternative microprocessor that can easily be coded using a number of different coding environments. One of the simplest is Make:code, which uses a simple block coding language. It also has the ability to use JavaScript or Python and students can switch between the languages when they are learning to code. Make:code is free and has a simulator built into the site.  
Two students working on the self-watering plant system.png