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A Lion in the Night

This is an algebra activity based on the picture book A Lion in the Night.

A collection of picture books and playing pieces scattered across the floor.

Tags

  • AudienceKaiako
  • Curriculum Level3
  • Education SectorPrimary
  • Learning AreaMathematics and Statistics
  • Resource LanguageEnglish
  • Resource typeActivity
  • SeriesPicture Books with mathematical content

About this resource

This activity, Follow Me!, is based on the book, A Lion in the Night (words and iIllustrations by Pamela Allen).

Specific learning outcomes:

  • Give a direction to another person using the vocabulary of position and orientation.
  • Demonstrate an understanding of the vocabulary of position and orientation through modeling.
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    A Lion in the Night

    Achievement objectives

    GM1-3: Give and follow instructions for movement that involve distances, directions, and half or quarter turns.

    GM1-4: Describe their position relative to a person or object.

    Description of mathematics

    • The position and movement of one object relative to another can be described using a specific vocabulary.
    • A map is a 2-dimensional representation of a 3-dimensional context.

    Required materials

    • blocks
    • toys
    • digital camera
    • A Lion In the Night by Pamela Allen

    See Materials that come with this resource to download:

    • A lion in the night vocabulary cards (.pdf)

    Activity: Follow me!

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    The royal baby is taken on an adventure by a lion in the middle of the night. As they dash through the countryside, followed by the Queen, the King, and the whole court, the story creates a map. The vocabulary of position and direction is developed with colourful and engaging pictures.

    1.

    Prior to reading, explore the students’ understanding of maps and what they represent. Create/share a simple map on the whiteboard with some features such as a pond or river, a bridge, a bush area, a house, and a road. Tell a story emphasising the key vocabulary of position and direction as you ask students to move a character around on your map. You may want to create a word bank with the cards and stick them to the board for reference later. See materials that come with this resource.

    2.

    Share the story with your students. As you get to one of the vocabulary words, ask them to find it in the word bank, and make sure the diagram on the card is understood in relation to the key word.

    3.

    Explore the map on p. 24 and trace the journey back to the castle, emphasising the vocabulary words again.

    4.

    In response to the story, ask students to work in pairs to create a small scene from blocks or other materials, such as toys or boxes. Give each pair a set of the vocabulary cards and ask them to take turns as the director and the follower. The director turns the cards over one at a time and gives directions. The follower has to listen and move the toy through the scene.

    Depending on the age and independence of the students, you may need to model this before it becomes an independent activity.

    For example,

    • The director can draw a card and say, “Move the car over the bridge. Now go through the town. Then go under the mountain. Now go across the desert.

    5.

    As an extension activity, students can take photos of their “stories” and create maps or slideshows.

    The quality of the images on this page may vary depending on the device you are using.