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Game show

This is a level 4 statistics activity from the Figure It Out series. It is focused on listing all possible outcomes. A PDF of the student activity is included.

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Tags

  • AudienceKaiako
  • Learning AreaMathematics and Statistics
  • Resource LanguageEnglish
  • Resource typeActivity
  • SeriesFigure It Out

About this resource

Figure It Out is a series of 80 books published between 1999 and 2009 to support teaching and learning in New Zealand classrooms.

This resource provides the teachers' notes and answers for one activity from the Figure It Out series. A printable PDF of the student activity can be downloaded from the materials that come with this resource.

Specific learning outcomes:

  • List all possible outcomes.
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Game show

Achievement objectives

S4-3: Investigate situations that involve elements of chance by comparing experimental distributions with expectations from models of the possible outcomes, acknowledging variation and independence.

Required materials

  • Figure It Out, Level 4, Statistics, Book One, "Game show", page 24

See Materials that come with this resource to download:

  • Game show activity (.pdf)

Activity

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All students should be able to attempt this activity, especially if they work in pairs. The instructions are brief and use no technical words. For a bit of drama, you may like to introduce it from the front of the classroom, using actual bowls and beans.

By now, students will have had practice with tree diagrams, but they may have trouble working out how to use a tree in this rather different context. The key is for them to recognise that, once they have sorted the beans into bowls, they have two choices (first the bowl, then a bean), so they will need a tree that has 2 sets of branches. The basic shape will be like this:

A tree diagram with headings, choose a bowl and take a bean.

Question 3b involves both the multiplication and addition of fractions and moves the problem on to a different level of understanding and skill.

Another game show problem worth exploring is the “Monty Hall paradox”, which asks whether contestants can improve their chances of winning a game show by changing their choice at the last moment. This problem caused major arguments among mathematicians when it was first discussed, along with some very red faces.

An Internet-based research project could be set, with students acting out the game show and explaining what they have discovered. Simulations for the problem are also available. Students could begin by typing Monty Hall into an Internet search engine. There are a number of good sites to choose from, including some that are accessible for an interested student.

1.

There is the same number of yellow beans as red ones.

2.

Answers will vary. Two possibilities are 2Y 2R, 2Y, 2R, 2Y 2R and 1Y 3R, 1Y 2R, 4Y 1R.

3.

a. 1Y, 1Y, 4Y 6R

b. With the beans arranged in this way, Liang is certain to get a bowl with a yellow bean in it. If she chooses bowl A or B, she will get a yellow bean (because there is no other possibility). If she chooses bowl C, she has 4 chances in 10 of getting a yellow bean, so overall, her chances are 80%: 1/3 + 1/3 + (1/3 x 4/10 ) or 5/15 + 5/15 + 2/15 = 12/15, which is 4/5 or 80%.

Your tree diagram could look like this:

A tree diagram with headings, choose a bowl and take a bean.

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