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Crossing the line

This is a level 3 and 4 statistics activity from the Figure It Out series. It is focused on comparing results of experimental probabilities with other people and writing the probability as a fraction. A PDF of the student activity is included.

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Tags

  • AudienceKaiako
  • Learning AreaMathematics and Statistics
  • Resource LanguageEnglish
  • Resource typeActivity
  • SeriesFigure It Out

About this resource

Figure It Out is a series of 80 books published between 1999 and 2009 to support teaching and learning in New Zealand classrooms.

This resource provides the teachers’ notes and answers for one activity from the Figure It Out series. A printable PDF of the student activity can be downloaded from the materials that come with this resource.

Specific learning outcomes:

  • Compare results of experimental probabilities with other people.
  • Write the probability as a fraction.
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Crossing the line

Achievement objectives

S3-3: Investigate simple situations that involve elements of chance by comparing experimental results with expectations from models of all the outcomes, acknowledging that samples vary.

S4-3: Investigate situations that involve elements of chance by comparing experimental distributions with expectations from models of the possible outcomes, acknowledging variation and independence.

Description of mathematics

This diagram shows the areas of statistics involved in this activity.

Investigation

Literacy

Probability

P

P

D

A

C


The bottom half of the diagram represents the 5 stages of the statistics investigation cycle, PPDAC (problem, plan, data, analysis, conclusion).

Required materials

  • Figure It Out, Levels 34, Statistics Revised Edition, "Crossing the line", page 22
  • a toothpick
  • classmates

See Materials that come with this resource to download:

  • Crossing the line activity (.pdf) 

Activity

 | 

This page involves a probability experiment. Unlike coin-tossing or dice-throwing experiments, the probabilities can’t be deduced or calculated by simple reasoning.

Before beginning, it would be useful to have a class discussion about the process and the outcomes that might be expected because many students will not have done anything like this before. It could be a good idea to conduct a pre-experiment to establish the best height for dropping the toothpick. This will be a height that allows the toothpick to hit the paper in a random fashion without frequently skittering off the edge of the sheet of paper. If it proves difficult to find such a height, use an A3 rather than an A4 sheet of paper.

The size of the sheet is immaterial; what matters is that it is carefully ruled up with parallel lines one toothpick length apart. While the height of the drop should be fairly consistent, consistency is not of critical importance.

Questions 2–4 all involve assigning a simple fraction to experimental results. Some students may be very uncertain as to how they should do this, in which case the process should be discussed and modelled.

Here is one way of doing this:

  • Brainstorm which fractions might be included under the term “simple fraction” (1/2, thirds, quarters, fifths, and tenths). Write these on the board.
  • Noting that each experiment involves 100 trials, put up a range of “out of 100” fractions on the board (for example, 26/100, 71/100, 67/100).
  • In pairs and then as a class, decide which simple fraction best represents each of the “out of 100” fractions on the board.

This experiment, known as Buffon’s Needle, was first devised in the 18th century by Georges-Louis Leclerc, Comte de Buffon. It has attracted a surprising amount of mathematical interest.

There are a number of very good computer-generated simulations available on the Internet (type Buffon’s Needle into your browser). Statistically and mathematically, it has been shown that the probability of a “hit” is close to 2/3.

1.

Practical activity. Results will vary.

2.

Answers will vary.

3.

There will most likely be considerable variation in results.

4.

a.–b.  If enough results are pooled, you should find that about twice as many of the toothpicks fall across a line as between  the lines. This means that the probability of scoring a “hit” is about 2/3.

"Crossing the line" can be used to develop these key competencies:

  • thinking
  • participating and contributing.

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