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Crunch machine

This is a level 2 algebra strand activity from the Figure It Out series. A PDF of the student activity is included.

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Tags

  • AudienceKaiako
  • Learning AreaMathematics and Statistics
  • Resource LanguageEnglish
  • Resource typeActivity
  • SeriesFigure It Out

About this resource

Figure It Out is a series of 80 books published between 1999 and 2009 to support teaching and learning in New Zealand classrooms.

This resource provides the teachers notes' and answers for one activity from the Figure It Out series. A printable PDF of the student activity can be downloaded from the materials that come with this resource.

Specific learning outcomes:

  • Solve the basic facts.
  • Select the operation symbols (+, -, x, ÷) to complete an equation.
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    Crunch machine

    Achievement objectives

    NA2-2: Know forward and backwards counting sequences with whole numbers to at least 1000.

    NA2-6: Communicate and interpret simple additive strategies using words, diagrams (pictures), and symbols.

    Required materials

    • Figure It Out, Levels 2–3, Algebra, "Crunch machine", page 17
    • calculator
    • classmate

    See Materials that come with this resource to download:

    • Crunch machine activity (.pdf)

    Activity

     | 

    Organising the results in an in/out table may help students recognise patterns:

    A set of four in/out tables that are used to recognise patterns in the results.
    A set of two in/out tables that are used to recognise patterns in the results.

    Some students may need a calculator to help them, although processing the problems mentally is more efficient.

    Realising that the = sign must go in one of the vacant squares is a clue to how the problems can be solved in an organised way.

    For example, question 3 offers three possibilities:

    • 15 = 21 ? 4 ? 40 [This looks unlikely.]
    • 15 ? 21 = 4 ? 40 [More likely, although + and – are the only likely operators.]
    • 15 ? 21 ? 4 = 40 [Using addition signs gives the correct solution.]

    Students may enjoy making up their own problems, although this is another case where creating problems is much easier than solving them.

    Activity 1

    + 5
    2 + 5 = 7
    4 + 5 = 9
    6 + 5 = 11
    8 + 5 = 13
    10 + 5 = 15

    - 8
    8 – 8 = 0
    12 – 8 = 4
    16 – 8 = 8
    20 – 8 = 12

    x 3
    7 x 3 = 21
    8 x 3 = 24
    9 x 3 = 27
    10 x 3 = 30

    ÷ 5
    5 ÷ 5 = 1
    10 ÷ 5 = 2
    15 ÷ 5 = 3
    20 ÷ 5 = 4

    Activity 2

    1.

    6 ÷ 3 = 2 or 6 = 3 x 2

    2.

    50 = 10 + 10 + 30, 50 – 10 = 10 + 30, or 50 – 10 – 10 = 30

    3.

    15 + 21 + 4 = 40

    4.

    24 = 6 x 4 or 24 ÷ 6 = 4

    5.

    16 + 17 = 3 x 11

    6.

    10 = 2 x 3 + 4 or 10 + 2 = 3 x 4

    7.

    12 = 3 x 2 x 2 or 12 ÷ 3 = 2 x 2

    8.

    40 + 3 + 7 = 50

    Activity 3

    Answers will vary.

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