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In between

This is a level 2 statistics activity from the Figure It Out series. A PDF of the student activity is included.

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Tags

  • AudienceKaiako
  • Learning AreaMathematics and Statistics
  • Resource LanguageEnglish
  • Resource typeActivity
  • SeriesFigure It Out

About this resource

Figure It Out is a series of 80 books published between 1999 and 2009 to support teaching and learning in New Zealand classrooms.

This resource provides the teachers’ notes and answers for one activity from the Figure It Out series. A printable PDF of the student activity can be downloaded from the materials that come with this resource.

Specific learning outcomes:

  • Explore probabilities in a simple game.
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In between

Achievement objectives

S2-3: Investigate simple situations that involve elements of chance, recognising equal and different likelihoods and acknowledging uncertainty.

Description of mathematics

This diagram shows the areas of statistics involved in this activity.

Investigation

Literacy

Probability

P

P

D

A

C

The bottom half of the diagram represents the 5 stages of the statistics investigation cycle, PPDAC (problem, plan, data, analysis, conclusion).

Required materials

  • Figure It Out, Levels 23, Statistics Revised Edition, "In between", page 24
  • a pile of counters (about 20 for 2 players)
  • a classmate

See Materials that come with this resource to download:

  • In between activity (.pdf)
  • In between numeral cards 0-10 (.pdf)

Activity

 | 

This simple game of chance provides a scenario in which students can easily analyse the probabilities for any given hand. Only one set of digit cards is needed: each person completes their turn, returns their three cards to the pile, shuffles the pack, and hands the complete set to the next person. If preferred, however, each player could have their own set of 10 cards.

In the game shown, 4 and 9 are the two cards face up. There are 8 cards left in the pile. Out of the 8 cards, four {5, 6, 7, 8} will satisfy the “in between” requirement. This means that the probability that the player will pick a winning third card and gain a counter is 4 in 8 (or 4 out of 8).

“4 in 8” can be expressed as 4/8, or 1/2, or 0.5, or 50%.

“4 in 8” can also be expressed as a ratio, in which the number of ways of winning is compared with the number of ways of losing, in this case 4:4, which can be simplified to 1:1. Gamblers sometimes say such “odds” are “even” or “fifty-fifty”.

A number strip that is labelled for the remaining cards and has the winning outcomes shaded can be used to demonstrate these different ways of naming the probability in this situation.

0

1

2

3

5

6

7

8

Note that if your students are using ratios, they must not make the mistake of thinking that 4/8 = 4:8. 4:8 describes a situation in which the probability of losing is twice the probability of winning; in other words, a situation in which the probability of winning is not 4/8 or 1/2 but 4/12 or 1/3.

This table sets out the possible winning cards for Trevor, Katie, Barbara, and Marama, together with the probability of success in each case:

Player

Possible winning cards

Probability of success

Probability as a fraction and ratio

Trevor

6, 7, 8

3 out of 8

3/8 or 3:5

Katie

4, 5

2 out of 8

2/8 (1/4) or 2:6 (1:3)

Barbara

5, 6, 7

3 out of 8

3/8 or 3:5

Marama

1, 2, 3, 4, 5

5 out of 8

5/8 or 5:3

It can be seen that Marama has the greatest chance (more than even) of success.

A game exploring probability.

Activity

1.

Marama

2.

There are five cards in the pile that would give Marama a win. This is more than for any of the other players:

 

Possible winning cards

Trevor

Katie

Barbara

Marama

6, 7, 8

4, 5

5, 6, 7

1, 2, 3, 4, 5

"In between", can be used to develop these key competencies:

  • thinking
  • participating and contributing.

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