Skip to main content

Cubic conundrums

This unit provides a set of learning tasks that integrate across the strands of the mathematics and statistics learning area of The 2007 New Zealand Curriculum and provide opportunities for assessment of student achievement across those strands. Each session may involve more than one lesson, especially if students need more time to become proficient at the tasks.

A series of different shaped rulers in a row.

About this resource

Specific learning outcomes:

Session 1

  • Use systematic approaches to find all the possible outcomes, for example, tree diagrams or organised lists.

Session 2

  • Use tables, graphs, and word rules to represent growing patterns.

Session 3

  • Draw cube models using plan views.

Session 4

  • Draw cube models using isometric projections.

Session 5

  • Find the volume of cuboids given edge lengths.
Reviews
0
Reviews
0

Cubic conundrums

Achievement objectives

GM4-3: Use side or edge lengths to find the perimeters and areas of rectangles, parallelograms, and triangles and the volumes of cuboids.

GM4-6: Relate three-dimensional models to two-dimensional representations, and vice versa.

NA4-1: Use a range of multiplicative strategies when operating on whole numbers.

NA4-9: Use graphs, tables, and rules to describe linear relationships found in numbers and spatial patterns.

S4-3: Investigate situations that involve elements of chance by comparing experimental distributions with expectations from models of the possible outcomes, acknowledging variation and independence.

S4-4: Use simple fractions and percentages to describe probabilities.

Description of mathematics

The mathematics in this unit spans all three strands of the mathematics and statistics learning area of The 2007 New Zealand Curriculum. Key ideas are:

1.

Theoretical models of probability require knowledge of all the possible outcomes or considerable data where those outcomes are not countable. In some "controlled" situations, it is possible to list all the outcomes using systematic strategies, like drawing tree diagrams.

2.

Growing patterns are one way to support the learning of relations, mappings between values for one variable and the values of another variable. Attending to the spatial structure of patterns can support students notice the properties of the shapes in the pattern that change and those that stay constant.

3.

Three-dimensional models exist in the real world. However, most representations of three-dimensional objects are two-dimensional (flat). Some information about the real-world object is lost in representing it two-dimensionally, while some information is retained. Different ways to represent objects, for example, plan and isometric views, have nuanced ways to convey information about the object, for example, square faces show as rhombi in isometric drawings.

4.

Volume is the amount of space contained in a bounded space, such as a packet or container. Cubes are the conventional unit for measuring volume as they ‘tessellate’ three-dimensionally with no gaps or overlaps. The arrangement of cubes in arrays allows volume to be calculated by multiplying edge lengths. However, partial units and curved surfaces require a reorganisation of students’ expectations of getting discrete numbers of cubic units as measures of volume.

Specific teaching points

1.

Several systematic strategies can be used to count all the possible outcomes of a "controlled" situation. These strategies include tree diagrams, tables, networks, and organised lists. The full set of possible outcomes can be used to express the probability of a chosen outcome as a fraction or percentage. There are six possible outcomes from rolling a standard die, and three of those outcomes are even numbers. The probability of rolling an even number is measured by 3 out of 6 or ½ or 50% or 0.5. Note that the ‘whole’ (one) is the set of all possible outcomes.

2.

Growing patterns can be investigated in three different ways:

  • looking for structure in one example of that pattern
  • looking at what changes from term to term as the pattern grows
  • connecting representations of the pattern to deduce the properties of any term tables, graphs, and rules or equations are common ways to represent the relationship between variables (quantities that change) that are found in growing patterns.

3.

Plan views of buildings represent three dimensional objects in flat space (two dimensions). As plan views do not show depth, information from several views must be coordinated to gain a more complete understanding of the structure of the building. Similarly, isometric drawings display some information about depth, but features of the building can be masked behind other features.

4.

Recognition of the array structure that underpins the calculation of area and volume is difficult for many students. Experience with filling spaces is vital for students to understand why squares are the conventional unit for area and cubes are the conventional unit for volume. The ‘no gaps or overlaps’ and ‘identical size’ properties of units are important, yet often not obvious to students. The multiplication of side and edge lengths to find area and volume is based on the systematic arrangement of units in arrays.

Observations of students during this unit can be used to inform judgements in relation to the Learning Progression Frameworks. See Materials that come with this resource to download Cubic conundrums LPF judgments (.pdf).

Opportunities for adaptation and differentiation

The learning opportunities in this unit can be differentiated by providing or removing support for students and by varying the task requirements. Ways to differentiate include:

  • providing opportunities for physical experience with cube models prior to asking for abstract thinking. Ask students to predict what will occur as a model is altered before they change the physical appearance, for example, what will the fourth model look like?
  • starting with challenges that are in the "build" zone first, before giving challenges that make physical building too cumbersome. For example, provide a simple cube structure to draw first, moving on to more complex structures later
  • providing supportive tools for students to represent and manage their ideas, for example, using tables for sequential patterns and satellite views for plan drawings
  • using technology to shift student attention onto more complex thinking, for example, experimenting with direct rules in a spreadsheet or considering hidden cubes when making an isometric drawing digitally.

Activities can be adapted to meet the interests and cultures of your students. Where necessary, use internet resources to support students understanding of contexts. For example, students may not be familiar with apartment complexes and architectural drawings. Find resources that broaden their worldview. Many students will know about puzzles such as the Rubik's Cube or the Soma Cube or have seen pictures of cubic sculptures resting on a single point. Use these contexts to motivate students.

As much as possible, give students the opportunity to be creative mathematicians; for example, create their own cube structure to draw. Foster a climate of problem posing as well as problem-solving. Contexts can also be altered, for example, a townhouse of two colours might become a tātua, traditional woven belt, and a cube structure might be reframed as the layers of a pyramid, or the contours of a pāe site or igloo. Arrangements of foods for storage, for example, kumara in pits, might provide a nice context for volume.

Te reo Māori vocabulary terms such as mataono rite (cube), kahaoro (volume), ture (formula), hoahoa rākau (tree diagram), and tirohanga (view) could be introduced in this unit and used throughout other mathematical learning.

Required materials

  • 3 dimensional connecting cubes
  • various cardboard packets, for example, cereal, biscuits, soap, and cartons from the supermarket

See Materials that come with this resource to download:

  • Cubic conundrums 1 (.pdf, .pptx)
  • Cubic conundrums 2 (.pdf, .pptx)
  • Cubic conundrums 3 (.pptx)
  • Cubic conundrums 4 (.pptx)
  • Cubic conundrums 5 (.pptx)
  • Cubic conundrums (.xlsx)

Activity

 | 

In this session, students explore combinations with two or more colours in a probability situation. They link the combinations to powers of two and possible outcomes.

1.

Use Cubic conundrums 1 (.pptx) up to the end of slide 2 to introduce the "Townhouse problem." Get a couple of students to make two possible townhouses using cubes of two colours. Two important points are:

  • The ground sets a reference point in this problem in terms of deciding whether or not two towers are the same. If the earth is considered as a reference, these two townhouses are not the same:
Image showing two townhouses that are not the same.
  • Since colours in a set of blocks are limited, use light and dark colours to create the contrast needed, e.g. black and white, blue and yellow, etc. This will allow more students to use the same set.

2.

Allow the students plenty of time to investigate the four-story townhouse problem in small co-operative groups. They will need access to connecting cubes, and square grid paper will support them in recording their solutions. Look for the following:

  • Are the students systematic in their approach, or do they just create solutions without checking for uniqueness? If they are not systematic, ask the question:
    • How will you know when you have found them all?
  • Do they simplify the task by working through sets of colours? (i.e., divide the search into 4 darks, 3 darks and 1 light, 2 darks and 2 lights, 1 dark and 3 lights, and 4 lights).
  • Do they look for symmetry to find new combinations? For example, these new townhouses can be found by reflection (or rotation).
Examples of new townhouses that can be found by reflection or rotation.
  • Do they notice structure in the solutions? For example, there are only four possible positions for one dark cube, so there must be four possible towers with 3 lights and 1 dark. That must also be true of the inverse image of 3 darks and 1 light.

3.

After a period of investigation, bring the class together to discuss the students solutions. Focus on the points above. Listen to the students’ methods first, then use slides 3–6 of Cubic conundrums 1 (.pptx) to discuss other possible strategies.

4.

A "simpler problem" strategy reveals there are two possibilities for the one-story townhouse, four possibilities for the two-story townhouse, and eight possibilities for the three-story townhouse.

  • How many possibilities might we expect for the four-story townhouse?

5.

Slide 7 shows the data organised in a table. Do the students recognise that powers of two are involved? For example, 8 = 2 x 2 x 2 = 2³.

6.

Slide 8 shows that the doubling of possibilities occurs as a new storey of two possible colours is added to the bottom. Each existing possibility has two possibilities for the next storey.

  • Can students draw the tree diagram for the four-storey houses so they find all 16 possibilities?
  • Can they match the arms of the tree diagram to a model made from cubes?

Other questions for investigation include:

  • How many five-storey townhouses would be possible with two colours of cladding?
  • How many three-storey townhouses would be possible with three colours of cladding?
  • How many four-storey townhouses would be possible with three colours of cladding?
  • Is there a rule to determine the number of possible townhouses with s storeys and c colours?

7.

Suppose the people who buy the townhouses select their colour scheme by reaching into a bin of cubes, with equal numbers of dark and light. The first colour out is the ground floor, then it is replaced in the bin. The second colour out is the second floor, then it is replaced in the bin, and so on.

  • What are the chances that the buyer will get a townhouse of only one colour? (two out of 16 or one-eighth)
  • What are the chances that the buyer will get an alternate pattern? i.e., dark-light-dark-light or light-dark-light-dark (also two out of 16 or one-eighth).
  • What are the chances of the buyer getting two storeys of each colour? (six out of 16, or three eighths)

Students might make up other possible colour options and work out the probability of that option occurring. They might act out the drawing cubes scenario to see what colour schemes they actually get with 16 attempts.

  • Does every possibility come out?
  • Why is this unlikely?

High achievers might investigate the connection between the possible townhouses and Pascal’s triangle.

In this session, students use connecting cubes to create growing patterns and attempt to find general rules for those patterns. They also graph the growing patterns using spreadsheets and look for patterns in the ordered pairs.

1.

Introduce the cube model using slide 1 of Cubic conundrums 2 (.pptx). Ask the students to work out the number of cubes required. Highlight the importance of structuring the pattern in parts. Invite suggestions about how to count the cubes. Record the suggestions as equations. Slides 2–6 offer some ways to structure the pattern.

Slide 2: The person sees 4 x 4 + 4 = 20

Slide 3: The person sees 2 x 6 + 2 x 4 = 20

Slide 4: The person sees 4 x 5 = 20

Slide 5: The person sees 4 x 6 – 4 = 20 (Subtract four to allow for overlaps)

Slide 6: The person sees 6 x 6 – 4 x 4 = 20 or 6² – 4² = 20

Slide 7: The slide shows three members of the growing pattern. Ask the students to make models of the pattern members using cubes.

  • What changes and what stays constant (the same) as the pattern progresses?
    Students should notice that the side length is growing by one cube each successive figure to the right. That defines one variable, side length (in number of cubes). Students should make other observations, like: 
    • The hollow square in the centre is also getting bigger. Each side length of the square grows by one cube each time.
    • The number of cubes needed to make each model is four more than for the model before it. Why does that happen? (One cube is added to each side of the model).

2.

Pose this problem to the students:

  • Imagine someone giving you 96 cubes to build a model in this pattern. How long would the side length of your model be in cubes?

3.

Let the students solve the problem in whatever way they want. Look for the following:

  • Some students will choose to build the figure. Ask them to think about what they must consider as they make their model larger. They should note that all four sides must be the same length. Can they predict ahead to anticipate the side length of the complete 96-cube model?
  • Some students might use tables to organise their data. If their attendance is according to the ‘going up by four’ recursive rule, encourage them to think ahead without repeatedly adding. Ideally, you would like them to find a relationship between side length (s) and total number of cubes (c).
  • Some students will bring through the structure they used to count the number of cubes in the figure with a side length of six. They will imagine what side length might get them close to 96 cubes. For example, a model with 20 cubes on each side has 4 x 19 = 76 cubes in total.

4.

After a suitable time of exploration, gather the class to discuss their ideas. Try to connect different strategies with questions like:

  • Why would the sequence going up in fours give you a rule that uses "multiply by four"?
  • Would the problem be easier if you had 400 cubes instead? Why? What would you do to solve it?

5.

Cubic conundrums (.xlsx) has two pages: Page one contains the start of a table of values for the pattern, and page three has a lengthy table to n = 25. Start with page one and ask the students ideas about how to extend the table to solve the problem for 96 cubes.

The problem can be solved by auto-filling. Encourage students to suggest formulas that might be used. One possibility is to put the formula =A5+1 into cell A6 and =B5+4 into cell B6. These are recursive formulas that work out members of the sequence from the one before. Copying the formulas into columns A and B will continue the pattern.

6.

Encourage the students to look for a relationship across the table between the values in columns A and B. Since the spatial pattern involves four sides, multiplying the A values by 4 is a good start. The final adjustment is to subtract 4 to allow for overlaps. So the formula = A6 * 4 - 4 in cell B6 will give the total number of cubes if 7 is entered into A6. This formula can be copied down to complete the table.

7.

Page two has a completed table and a graph of the relationship. Ask the students what patterns they notice in the graph and why the patterns occur. They should notice that the points (ordered pairs) lie on a straight line. This occurs because the rate of change, four more cubes for each extra cube of side length, is constant. The rise is four for every run of one. You might ask students to create their own table and graph for the growing pattern using Excel.

8.

Use slides 8–10 of Cubic conundrums 2 (.pptx) to motivate the students to create their own growth patterns from connecting cubes. They need to build three members of the pattern, preferably consecutive members of the pattern. Next, they need to pose a problem for someone else to solve. The problem could be:

  • Make the next model in the pattern
  • What would be the tenth model in the pattern?
  • What model in this pattern would you make with c cubes?
  • Create a spreadsheet and graph to predict the number of cubes needed for the 50th member of the pattern.

9.

If possible, use digital cameras to take pictures of the models and use them to publish the students’ problems. If students do publish their problems, they need to create a model answer along with useful hints for other students.

In this session, students explore plan views to represent three-dimensional models made with cubes. They interpret the plan diagrams and create their own diagrams for others to build from.

1.

Begin by building a model with cubes in the shape of an apartment block. Place the model on a desk and invite a student to draw what the model looks like from the front. Use an interactive whiteboard or smart television to show a square grid - this will make drawing easier and more consistent. An A3 sized sheet of Cubic conundrums 1 (.pdf) will also work. Invite other students to draw the "Bird’s eye" and left side (relative to the front) views.

2.

Use Cubic conundrums 3 (.pptx) to introduce the problem of the three views. Draw students’ attention to these features of the plan views:

  • What does each square represent? (A single face of a cube.)
  • How many cubes across is the building? (Four, as shown by both the front view and satellite image.)
  • What is the height of the tallest part of the building? (Four cubes high, as verified by both the front and left plans.)
  • How tall is this part of the building (pointing to the front square of the satellite image)? (Two cubes high; it is the only stack of cubes visible on the right of the left image.)

3.

You might want to provide the students with copies of slide 3. Ask them to work in small groups of two or three to build a model that matches the plan views that Simon, the spy, has taken. Look for:

  • Are the students systematic, or do they attempt to dismantle their model, and start again at the beginning if it does not work?
  • Do they start with one view first, for example, a satellite image, get that view correct, then progressively work on the other two views?
  • Do they check all three views to validate that their solution meets all the requirements?
  • Do they use recording strategies to record the important information in the problem? For example, using the satellite image and recording the maximum height of each row and column is useful.

4.

After a suitable period of problem-solving, gather the class to share their strategies. Look for some students to create familiar chunks of the building to work with. They might create towers of heights 1, 2, 3, and 4 to match the heights they see in the front and left views, then move those towers around to match the satellite image.

5.

Provide the students with copies of Cubic conundrums 1 (.pdf). Ask them to create three views of the building they create. Restrict the students to 12 cubes, so the problems become manageable. After they have drawn their views, students can exchange their three view plans with another student and ask that student to make their building. Digital cameras can also be used to create model answers for the target solid.

6.

Another good activity is to leave the buildings intact. Each student then receives a set of plans and must tour the room until they find a model that matches their plans.

In this session, students learn to represent models made with connecting cubes using isometric dots on paper (orthogonal diagrams or projections). Students will need isometric dot paper (Cubic conundrums 2 (.pdf)) and connecting cubes. An internet search for "isometric drawing tool" reveals online tools that can be used to experiment with digital isometric drawings.

1.

Begin with an isometric drawing beginner class using Cubic conundrums 4 (.pptx). Using mouse clicks on slide 1, students can progressively draw some simple cube models. Show them slide 2 and invite them to make the model first, then recreate the drawing of it. Students could also draw the building model they created in session 3.

2.

After students have attempted drawing, discuss some important features of isometric drawing:

  • Why is the page described as ‘isometric’? ("Iso" means the same, and "metric" means measure. So the dots are all the same distance apart.)
  • What shape are the square faces of a cube when drawn on isometric paper? (Non-square rhombi – four sides of equal length.)
  • How do you decide which faces to shade? (Imagine a light source and shaded the opposite faces of that source.)
  • Can you always see all the cubes? (No, often parts of a cube or a whole cube are hidden behind others.)

3.

Slide 3 of Cubic conundrums 4 (.pptx) introduces the pieces that make up The Steinhaus Cube puzzle, invented in 1950 by a mathematician, Hugo Steinhaus. Ask the students to use the photograph to make all six pieces and draw them on isometric paper. Challenge students to solve the puzzle of putting the pieces together to form a 3 x 3 x 3 cube. Students might video their solution for others. Clips of people solving the puzzle are easily found by internet searches.

4.

As a challenge, students might like to make up their own cube puzzle, draw the pieces, and create an ‘exploded’ solution on isometric paper showing how the pieces connect. If they are unsure what an exploded diagram looks like, ask them to search online for examples. Exploded diagrams are important ways to provide assembly instructions for different products, from flatpack furniture to complex machines. Other isometric drawing challenges can be found in the following Figure It Out activities:

In this session, students learn to find the volume of a cuboid (rectangular prism) by visualising the arrangement of cubes that will fill it. They also connect the multiplication of length, width, and depth to the arrangement of cubes.

1.

Slides 1-5 of Cubic conundrums 5 (.pptx) introduce the idea of finding the volume of a cardboard packet by filling it with cubes. The issue of part units is also raised as two edges of the packet measure 7 cm, or the length of 3½ cubes.

Provide the students with an assortment of cuboid shaped boxes of varying sizes, for example, toothpaste, biscuits, cereal, shoes, etc.

Tell the students that you want them to find the volume of each box in connecting cubes.

Let the students work in groups of two or three. Expect them to record measures for the volume of each box and how they found that measure.

For example,

  • In a WeightWatchers muesli bar box, 7 cubes high by 2 cubes across = 14 cubes, 8 layers is 8 x 14 = 112 cubes.

2.

As the students work, look for:

  • Do the students recognise that the cubes can be arranged in a 3-dimensional array?
  • Do the students recognise that a "layer" can be created and mapped into the box as many times as needed to fill it?
  • Do the students apply multiplication to find the volume, or do they rely on counting or repeated addition?
  • Do they record the measures using both numbers and units? For example, 4 x 5 x 3 = 60 cubes.
  • How do the students deal with partial units? Do they work with fractions of a cube to get more precision?

3.

After a suitable period of exploration, bring the class together to discuss the key points above.

Slides 6–8 of Cubic conundrums 5 (.pptx) show how to work out the volume of a box from edge lengths. It also illustrates that two factors must be multiplied first. The first two factors represent a layer that is iterated (copied) through the box.

For each slide, represent the volume calculation with a multiplication equation, i.e., 4 x 3 x 5 = 60 (slide 6), 5 x 3 x 4 = 60 (slide 7), and 3 x 4 x 5 = 60 (slide 8).

Ask the students what they notice. The associative property of multiplication means that the pairing of factors does not affect the product.

4.

You might also look at cubic centimetres (cm³) the standard unit of volume. That is the size of a small place value block. Most likely, the students will have measured their boxes using cubes that are 2 cm x 2 cm x 2 cm.

  • How many cm³ fit into one of the connecting cubes? (2 x 2 x 2 = 8).

So if the number of cubes is multiplied by 8, then that gives the volume in cubic centimetres.

5.

If you return to Slides 1–5, the volume of the packet can be worked out more accurately by 20 x 7 x 7 = 980 cm³. This is close to 1 litre, which is 1000 cm³.

6.

Provide additional challenges, like:

  • How many different cuboids can be made with the cubes that have a volume of sixty 2 x 2 x 2 = 8cm³ cubes?

Sixty cubes is a good target volume since 60 has many factors. Slides 6–8 give one possible answer of 3 x 4 x 5 = 60 cubes. Uniqueness is an issue. For example, in this investigation, 4 x 3 x 5 should be considered the same cuboid as 3 x 4 x 5.

Do the students approach the task systematically?

7.

Ask:

  • How will you know when you have found all the possibilities?

One approach is to close off the first factor, like this:

1 x Possibilities: 1 x 1 x 60, 1 x 2 x 30, 1 x 3 x 20, 1 x 4 x 15, 1 x 5 x 12, 1 x 6 x 10 (All done. How do you know?)

2 x Possibilities: 2 x 2 x 15, 2 x 3 x 10, 2 x 5 x 6 (Why do we not include any ones as factors?)

3 x Possibilities: 3 x 4 x 5 (All done. How do you know?)

  • Are there other possibilities? (No. Why not?)

8.

Other target volumes can lead to other discoveries.

For example, a prime target volume such as 29 has only one solution: 1 x 1 x 29. Why?

A target volume that is a power of two will only result in edge lengths that are powers of two, for example, 64 cubes: 1 x 2 x 32, 2 x 2 x 16, 1 x 8 x 8, and so on.

Home link

Dear parents and caregivers,

This week, our unit of work will be based around connecting cubes. We will explore how many different four-story towers can be made using just two colours, how to generalise sequential patterns made with the cubes, representing models made with the cubes as plans and isometric drawings, and finding the volume of boxes using the cubes as a measure.

The quality of images on this page may vary depending on the device you are using.